Better Rewards! This patch focuses on rewarding the player better (better loot, vendors, chests, NPC reactions, level ups, achievements, etc).
0.811 change list:
- now bronze, silver, gold, magic, and unique chests all now spawn at least 1 item of a minimum rarity (higher for higher type chests)
- increased higher item rarity chances quite a bit
- now Din gives player an item bonus every 5 levels (at least a rare item & character specific)
- now get a 1% magic find bonus for every achieved achievement for all characters! (Dragonface)
- now elite weapons and armor vendors skew their items towards the player
- dungeons, caves, lairs, and towers now get a magic find bonus based on how deep the level is
- now get a magic find bonus in areas above monster level 100 (higher each level)
- doubled number of items in personal gift chests
- increased vendor basic magic find (better items)
- NPCs can now donate money to the player when they thank them
- increased chances of gift, thank you, and hello NPC activities
- now a rescued or escorted NPC can give the player a personal gift chest as an additional reward
- now statues built in honor of player have different poses (Nyithra)
- now statues built in honor of player give a minor blessing if used (60 minute duration, can renew, 7 different types)
- now statues built in honor of player have a wider range of placement
- now get a new title from Din at levels 25, 50, 75, and 100
- fixed a problem sometimes connecting areas (Laser Dog)
- increased chances of vendors amongst normal NPCs by 50%
- now normal vendors' items have a min rarity of common (1 step up from normal)
- now elite vendors' items have a min rarity of uncommon (2 steps up from normal)
- fixed a few things to allow NPCs in base town to do activities
- now handle if NPCs wander out of starting town a little better
- removed several achievements that no longer make sense
- reworded a few achievements a little
- reworded some journal entries a little
- removed old stuff from journal
- improved statue texture
- NPC only set to guard duty if outside of walls and in a clan
- fixed a way that NPCs could get stuck in activity if path failed in a certain way
- NPCs can no longer do activities with inanimate objects :)
- NPCs out of clans no longer dwell about food
- fixed door & relic vendors showing up
