This patch fixes a crash, adds a Permanent player option, fixes several balance issues, and fixes many other minor issues.
0.809 change list:
- fixed an angles issue that might have be generating a NAN and then starting a infinite loop
- added a Permanent character option (used skill points and mutations are permanent)
- fixed NPC skills being way too high after loading (Destro*)
- now at high levels when you have max num of skills, mutations can replace an unused skill (Mandark/Darkness/Dragonface)
- fixed a couple spawning issues with large levels (DrJoeFitz)
- fixed player town counting as a possible quest level sometimes, making server & client disagree where a quest was taking place (DrJoeFitz)
- fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
- fixed crushing blow actually lowering damage in some cases
- fixed a problem generating lairs sometimes (BeepBeep)
- turned off raiding expedition points stuff (left over from Zombasite) (Destro*)
- net trap should now always be 5 seconds instead of increasing per level (Destro*/Mandark)
- fixed "Could not find widget CharacterName" warning (Giri)
- added some isnan checks to make sure direction issue is fixed for good
- changed house walls and roof to use HeightType Center
- cleaned up skill mutation stuff a bit
- improved "Could not find widget" warningitems)
