Work work
We have been busy bees here on our game, fixing, improving and planning for new features!
Thanks to our great community in test sessions, we managed to find out new nasty bugs and thanks to feedback we're improving some things for our next test session!
Changes:
- Fixed hit indicators showing wrong directions
- Fixed bullets could spawn on other side of an object (walls, sandbags)
- Fixed ammo count not showing correctly
- Added hearbeat sound when taking damage
- Added hurt sound for fall damage
- Added Hitmarkers on crosshair when hitting players
- Added proper main gun particle and screen shake for tanks
- Added screenshake for tanks when they take damage
- Added 1.2s cooldown on jump mechanic
- Added accuracy penalty while jumping
- Increased pistol fire rate
- Increased Carbine fire rate
- Sherman tank texture updates
New features
- Team mates can now be seen through walls and obstacles. (tanks will receive same feature a bit later and the outlines will be improved)
- Tanks will get "spot" mechanic later on and maybe infantry aswell.
Work in progress
- Textures for buildings
- Bunker variations
- Score board planning
- Close quarters map
- Sniper scope variations
- Sound attenuation


