I took a few months off from this game to brush up on my Unity skills so I can further polish the game along with bug fixing quite a few issues with the current demo (some functionality with the rocket launcher got streamlined as well, remote control functionality no longer needs to be equipped, you only hold the button down to get it or tap rapid fire rockets, some visual/audio polish WIP etc.).
I worked on a clean side project just so I can learn post processing effects among other things, not something I plan on taking seriously, just a space where I can try out new cool things before I bring them into Organism 8. You can check it out here.
https://twitter.com/MFSDDuong/status/1382742739750592515
I ended learning some new water shader techniques so hopefully I can make a nice pixel water shader for Organism 8.
