Developer postOriginal post (opens in a new tab)

Voidship: The Long Journey version 1.21 released!

Incoming message from the Chief Engineer...

"Captain, we've done a major overhaul on the fusion core. My Mur assistants really went to town on it. I can report that it's been highly successful. Ensigns on all decks are reporting 15% less glitches in the ship-wide power networks. With improvements like this, the ship will last us another century at least."

Hey, all!

I've uploaded a big bug fix update to the game. Version 1.21 (went live 19th December). There's a lot of engine work and updates in the background. The reasons for these will be made clear in another further update down the line. For now though, here is a list of the visible changes and bug fixes:

Changes:

  • More resolution options added including ultrawide.
  • Added option to take a steam screenshot in all views (steam default key for this is F12).
  • System Map camera improvements. Several camera bugs were fixed. The camera will correctly zoom in and out of the battle map in transition from the system map.
  • Crew menu tooltips much improved for better readability.
  • Battlemap UI quality of life improvements. Hover-over info will not be drawn out of screen view anymore in edge cases.
  • Ship name can now be longer.
  • Other less important visual UI tweaks and button redraws.
  • Small rebalances here and there (Wispfighters ever so slightly nerfed).

Bugs fixed:

  • Star systems with a quest mission that are done won't show up as a highlighted quest mission anymore.
  • In some cases traditions could overflow their maximum of 12. This is fixed.
  • Annoying ship name input error fixed where the cursor would move wrong once you had deleted the whole name,
  • Late game battle map generation crashes when creating too many allies were fixed.
  • Also the number of allies created in late maps was a bug, the maximum allied fleet cap there works properly now.
  • In some edge cases enemy satellites HP overflowed over their maximum.
  • Same with enemy sensor arrays.
  • Fixed an extremely rare case of battle end not triggering.
  • Just as rare battle map targeting crash fixed.
  • Steam overlay does not have to be enabled anymore to get achievements.
  • CE NULL and WO NULL were sometimes shown as speakers in starmap dialogues when the real crew members had just died. Stand in placeholder crewmembers are now substituted.
  • Objectives numbering in the intel menu was wrong in some cases.

Thank you for your continued support!

- Milu