
Captain on deck!
A lot has changed since you were away. Now that the Summer Sale is over and new games have been played to shreds, it´s time to give old favorites some love too.
If you missed our last update due to Summer Sale madness, here is an overview of Voidfarer Traditions update.
New content
- 25% more content to explore overall.
- Encounter new events, longer dialogues with multiple choices to make.
- New anomaly sector in system map - a high risk and high reward area with unique enemies. Learn their weaknesses and battle a mighty foe.
- 6 new modules - 2 of them unlockable within unique events. 5 of them featuring completely new game mechanics, like tractor beams and teleportation.
- Major overhaul to the traditions system - the number of traditions has nearly doubled. Traditions come with added effects on gameplay, making the choices even more important. Through these choices, you tell the story of your Voidfarers.
- More interactions and things to buy at friendly starbases.

Quality of life improvements
- Ability to return to friendly starbase you´ve already visited.
- New settings for camera rotation, screenshake and screenflash disabling.
- Build menu shows more stats for modules and the entire ship: - ship speed stats - compare how maneuverable one design is compared to another. - module stats are reworked and calculate appropriate firepower for all modules. - module range, turning power and area damage range info. - items over budget more visible.
- Resources pop-up while going into battle removed. We also fixed a bunch of bugs and tiny annoyances. Save games are not compatible with previous versions of the game. Start fresh and craft a new journey for your people. You can still use old saves by rolling back to an older version under ´betas´ in Steam. As always, if you encounter any bugs or have any questions or suggestions, submit them via Steam discussions or join the game's Discord [discordapp.com]. Thanks for playing Voidship: The Long Journey! - Milu and Kristi