Hey everyone,
I hope our little period of silence hasn't been too long. While the next update isn't just ready yet here is a glimpse of the more mechanical changes/fixes we have already done and are still working on.
Done
- Updated jumping enemy pathing
- Updated wall crawling enemy pathing
- Various collider fixes
- Various tower have upgraded models/animations
- Water tile (not ocean around islands) improvements/fixes
- Fixed various tower placement bugs
- Changed how moving the camera up and down works in the level editor
- Reduced delay after the end of wave and beginning of the next wave
- Pause menu no longer blurs the background
- Pier tiles showed that it's possible to build on them when it's the only pathway
- Fixed Aura tower icon not appearing if you placed aura tower and quickly started the next wave
- UI improvements
- Various fixes and quality of life improvements for various towers
- When attackers are affected by slow aura their nameplate displays an appropriate status icon
To-do
- Spring trap throw preview won't update on a tile where the decoration was removed
- 3-4 level not working as intended - Enemies ignore the closest objective, even though the path is shown towards it in wave preview
- There is a bug with building level up prices where the level up prices are higher than intended
- Various spring traps quality of life improvements
- Other pathfinding fixes
- Collider fixes
- Adding level and tower previews where they are missing
And some other small things
Everything else is, more or less, finished. Just a little bit more polish and the update should be live sooner than later.
See you then!
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