
Updates:
- Level panning is now possible via "WASD" keys
- It's possible to see tower ranges in build mode by holding "Alt" key
- Light columns were added to destroyable object scenario props
- Status icons for the attackers were added
- Chapter 1 difficulty rebalance
- Navmesh updates: units will less likely get stuck in a prop or near stairs
- Upgrade reset now refunds 100% of crystals back
- Dialogue editor now has mouse wheel scrolling option
- New upgrade button
- Building select screen shows stat icons now
- Music fade in added
- Last available level is now selected by default
- Sound effects are limited when multiple same sounds are player at once and pitch shift was added for them
- Aura activation button is no longer visible in a build phase
- Added click sound to difficulty selection buttons
- Damage aura details in level displays duration now
- Several props added to the editor
- Heliofocus description updated
- Increased Heliofocus base damage by 20%
- Removed armor from Priests
Fixes:
- Stat display issues fixed
- Camera no longer gets affected by fps and game speed
- Catapult scorch visual effect is less obstructing now and no longer persists after level restart
- Blur no longer turns on and off again when going from building selection to dialogue window and when clicking reset upgrades
- Fixed a case in the level editor when group numbers won't be displayed after loading
- Arrow trap now properly updates it's range if a tower or prop that was blocking it gets removed
- Fixed an issue in the editor where clicking geometry, wave, and dialogue buttons fast resulted in darker background
- Catapult adjustments so it's possible to attack enemies that are very close to it and one tile lower
- Pillar prop no longer allows weird building placement options
- Prop preview in the editor when trying to place it on a half block is fixed
- A few optimization fixes
