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Co-op is live!

Hello!

It’s been a bit less than half a month since we announced Tunche and released Tunche: Arena to the world and during that time a lot of you have downloaded, and hopefully enjoyed, our little first taste of the adventure that’s to come.

Thanks to all your help, your comments and reviews, as well as a bit of extra live testing during PAX South, we managed to find some bugs and features that needed fixing. This new update addresses many of them and I just wanna take this chance to thank you for helping us make Tunche the best game it can be.

Of course, it wouldn’t be that much fun if there wasn’t something new for you, the player, to try. So in this update we are adding the much requested Local Co-Op Mode for Tunche: Arena. Not only that, you will now also be able to play as our second main character: Qaru, the accursed boy.

Qaru is not a Rumi reskin, while he shares her basic set of moves like rolling and jumping, his attacks are all different and we hope you have as much fun playing as him as we did making sure he is a unique character.

Finally, a lot of players have requested the ability to either configure their keys or choose between different controller layouts. We are working on this right now and hope to have good news soon for all of those having trouble with Tunche’s default keyboard controls.

With all that out of the way, please enjoy this new version of Tunche: Arena.
See you in the leaderboards!

New features:

  • Second playable character Qaru available to play in both horde and endless mode.
  • All of Qaru’s skill tree.
  • Local Co-Op mode available.
  • New results screen after you defeat the final boss.
  • A new set of co-op leaderboards for players to compete on.
  • Health portion key moved from directional arrow down to Q on the keyboard.

List of tweaks and fixes:

  • Bug fixed: The exploding peccary should no longer freeze mid explosion.
  • Bug fixed: Big frog should no longer freeze while rolling either inside or outside the screen.
  • Bug fixed: Big frog will flash again when hit. Its attacks now also include a warning effect like all other enemies.
  • Bug fixed: Big frog will no longer flash before its appearance animation.
  • Bug fixed: Boutu, the evil dolphin, second phase wave attack’s sound should no longer remain active if the player is killed by this attack.
  • Bug fixed: The training dummy critical hit collision was mistakenly placed in front of it, it has now been moved to its back like any other enemy.
  • Tweak: The monkey’s shadow is now much easier to see.