Developer postOriginal post (opens in a new tab)

Minor bug fixes and improvements!

A patch has been deployed to improve the following:

-Ending scene should now skip directly to credits after it is over
-Skeletons now spawn with very slight color variations randomly to break monotony
-Some meshes missing were put in place
-Door should now slow down with friction
-Some pots that didn't break are either fixed or removed
-Slight environment changes
-Skeletons should now be a littler harder to kill to give the game a bit more of a challenge
-Fixed a visual bug where water would splash close to the end of the map
-Unbreakable orbs are gone
-Weapons breaking due to 0 durability now make a sound

If any of these issues still persist please let us know on the forums.