Hi everyone!
This is Ilya from Vallynne with our first devlog post here on Steam. Starting today, I hope to provide regular updates on how the development of Shores Unknown is progressing.

Meet Morten and Ren - the mercenary siblings you play as in our game
May has been a busy but exciting month for our team - first going to Russia to show the game at DevGamm Moscow and discuss it with fellow game industry professionals, and then - last weekend - showcasing Shores Unknown simultaneously at BitSummit 7 Spirits in Kyoto and Dreamhack Dallas.

Shores Unknown booth at BitSummit 7 Spirits
Few things in game development are comparable to seeing people interact with the game we spent years making, and it makes us even happier when the question our players ask after trying the demo is "where do I get this?"
I'm also happy to say that we're pretty close to having the game in a functionally complete state at this point, which means that all the core systems are already implemented, which include:
- Combat system
- Quest log, tracking and location map
- Party and character managers
- Character progression system
- Inventory and trading

Also dialogues.
This means that our main focus after showing Shores at all these events in May is on content and polish, making sure we deliver an engaging story full of diverse, challenging encounters to our players.

To be sure, even a bear can provide plenty of challenge for a low level party
And speaking of bears: our more immediate goal is to get a playable demo of Shores on Steam, so you all will soon be able to test your mettle against the might of the bear yourselves. If you can find the bear, that is!
In the meantime, check out this great Let's Play of the demo build by Nookrium!
https://youtu.be/vbwRszjAAw4
…in which, Nookrium does not find the bear. But you might.
If you have any questions about Shores or the team developing working on it, we're always here to answer - so don't be shy.
Stay tuned for more updates!
Cheers,
- Ilya / Vallynne team lead
