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Build - 1.0.207

All Changes:

Hostiles/Mission Update

  • Performance improvement in server logic for hostiles and improved synchronization 
  • Hostiles spawning should be more consistent
  • Ghost hostiles issues should be fixed

Tactical View

  • Provides a top-down view by allowing further zoom out. With additional UI added to show weapon range in gu distance. This is a new way to go about combat and provides the ability to be more tactical. This view can be toggle on / off with the target reticle button below the module bar. Tactical view only activates once you have zoomed out past 100 GU's of your ship.

Challenge Rating System - Missions View

  • Challenge rating color frame indicator added to missions view
  • Mission challenge rating is based on the hostiles types + the quantity of hostiles spawned

Resources Update

  • It now takes 2x the Common ore to get a Common refined resource and 1.5x the Uncommon ore to get an Uncommon refined resource.
  • Common ores: Iron, Quartz, Nickel, Pyrite
  • Uncommon ores: Cobalt, Aluminum, Peridot, Tourmaline
  • Rare, Ultra Rare, and Exotic refine rates will remain as they are.
  • Users who started jobs before the update: Disregard whatever the UI says since it shows current quantity. The quantities are stored the moment a user starts a job, so it will use the previous quantities and not the new one.

Other:

  • Tool Tip Update
  • Updated enemy detected computer voice playback to just use a 5 second cooldown.  No longer waits for no hostiles to be present before playing the audio again.
  • Targeting UI updated

All Fixes:

  • Fix player radar blip being "stuck" making its position looks off after getting destroyed.
  • Fix Vanquisher MP left thruster
  • FTL and QJump TCF deduction logic changes
  • Shops not decrementing active task count correctly - fixed
  • Cloaking fixes
  • docking while interface is hidden removes ability to turn on interface - fixed
  • Private facility text overlap - fixed
  • Various Marketplace hyperlinks not working in ingame chat - fixed
  • Armor issue with HE ships - fixed
  • Ability to "Look At" on a ship while the ship is cloaked - fixed