40 days until release!
New content -
The final level was cut in half and completely redone, from the ground up!
Kaiden's AI got an overhaul - he'll go into his ceiling slam attack more, better tuned, won't glitch out in certain phases, etc

Final dragon boss had her AI and artwork updated. She's been slowed down, made smarter, and will come back out to fight even if you "kill" her in phase 1



Multiple passes at bringing the writing all together: Common theme of "hope" is mentioned more often, make sure the Abbo boys have their helmets on when they should, tweaking the ending, Gilbert mentions his whiskers twitch when around dust dragons and dust, etc
Title card artwork that shows at the beginning of levels was updated
Healthbar UI got new artwork

Two more art pieces show near the end of the game
Bugs that were fixed
Updated Rewired, updated Unity version
If you are playing on a Steamdeck, don't show the "you should play with a controller" prompt
You could break out of "cutscene mode" after doing a victory pose Issac bullets will no longer target Jellycats Lurker grab bug - you’ll still be grabbed even after you kill the Lurker
When you beat the game, the worldmap would show the wrong texture
Gilbert will wash his butt again in a cutscene later in the game
Thank you all, for waiting on me. I'm excited for you to play it!
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~Summer