Changed:
-Drastic fundamental change as to how map flushing is handled, the issue is that GMS sometimes fails to operate at a basic level, this meant that when restarting a dungeon or leaving it sometimes the built in functions would not work. So some rooms would retain data and cause a massive bug possibly blocking completion until its restarted.
So I tried a different method and here we are, now upon restarting or leaving a dungeon the game will secretly restart ensuring ALL data is flushed, this took a while to implement but now its working and should prevent this bug from ever occurring again.
This might cause unknown bugs so please be on the lookout for data not saving etc.
Fixed:
-Asylum remained locked off in some cases.
-Asylum lifts would not direct properly.
-Scene transition fade out was missing in some scenes.
-Morale gained warning appeared in inappropriate places, now fixed.
-Flamethrower full auto fire still had the parenting bug resulting in enemies going off to fight invisible things.
JOIN OUR DISCORD
As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
OUR STEAM GROUP
Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues:
Thank you all for continuing to support us, and we look forward to seeing you there!
Pugware
