Skautfold: Into the Fray

Steve Gal · Pugware

Released
Dec 5, 2018
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Skautfold + Granser Bundle!

    If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game. To celebrate and to reward the fans

  2. Developer post

    Granser Act 1 out now!

    Granser, the sequel series to Skautfold finally has its first (of 3) acts out! View game page It strikes a different tone to Skuatfold, less Lovecraft, more JRPG and Anime, but it is what I have always wanted to make from the start. If you like what you see consider supporting it

  3. Developer post
  4. Developer post

    Micro patch

    -Attempting to fix a nade launcher related error that occurs on certain machines, hopefully it fixes it, sadly I cant test it since I could not even reproduce the issue.

  5. Developer post

    Knight's End, the series finale is out of Early Access.

    As of now Knight's End is in 1.0. However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to

  6. Developer post

    Knight's End out NOW in Early Access.

    Its now live in Early Access, there is a clear roadmap, and it is getting daily updates. The game should be finished and 1.0 by Christmas.

  7. Developer post

    Knight's End storepage is live.

    The page is now live, wish-list and follow, or ask questions on the discussion page. Early Access planned for Halloween, full version planned for Christmas. That is all.

  8. Developer post

    Knight's End - The final game in the Skautfold series coming this Halloween.

    The Finale has taken shape. The last game in the Skautfold story-ark will be titled Knight's End , will feature Len the First Knight, and take place only days before the inevitable destruction of life on earth. Gameplay will be a mix of exploration and a separate screen timeline

  9. Developer post

    Moonless Knight 1.0 out now.

    The 4th, and penultimate chapter in the Sakutfold Series is now out of Early Access. Enjoy the launch trailer, and chekc out the game. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or

  10. Developer post

    Moonless Knight is in Early Access NOW!

    Its in Early Access and will stay there untill end of Feburary or early March of 2020. Please consider grabbing it to help me finsih the series, even if you dont liek the concept of Early Access please remember that all 3 preivous titles also used EA to finish developement. If yo

  11. Developer post

    Moonless Knight delayed to November 29

    I have good/bad news. As the title says MK will not release at the end of this month, I feel like the game requires a lot more polish, and at least a good two weeks of beta testing before I can release it without causing massive regret. Additionally since I am doing almost everyt

  12. Developer post

    Moonless Knight release date!

    October 31st 2019. Yes, in two months. I could release early October but I rather make sure I polish it up as much as possible. It already contains more options and comfort settings than all 3 of my games combined, which is hard as the engine can be a total headache. Overall this

  13. Developer post

    All 3 games now have full Steam Cloud support.

    All future projects will have it out the box, I apologize for not dong it earlier but I didn't notice Steam implemented a much faster way of adding it.

  14. Developer post

    Moonless Knight first "trailer"

    Enjoy, and remember text sounds have their own volume slider and can be turned off entirely. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely ac

  15. Developer post

    Have your name appear in Moonless Knight.

    Read the rules and comment your name HERE: Any names posted here will be disregarded entirely. As for news regarding development on the 4th game, things are not going too well. While I feel like it will be my most polished and possibly best game yet currently I am barely making a

  16. Developer post

    Moonless Knight store page is live.

    You can find the 4th game int he series here: I will attempt to make various devlogs as frequently as I can to showcase the development. If you are interested in more come to our Discord where you can see the development live, and have your say, I often take "poll" on what player

  17. Developer post

    Update #33

    -Basalt cave boss fixed.... No idea when this broke but it was thanks to GMS un-commenting one of my test lines. Thanks GMS. Anyways it should now be working as intended. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you w

  18. Developer post

    Lone After, Skautfold Intermission coming soon.

    Lone After Before the next full game in the series featuring the 3rd Knight Gray can begin full development I had an idea for a very short and experimental piece of game. This will be unlike anything I made so far and will use entirely hand drawn art, which is than scanned and co

  19. Developer post

    Update #32

    Fixed: -Room change text prompt mismatch in size in certain situations. -Cutscenes now cancel drunkenness. -Vitae double pickup issue should be solved now. Changed: -First boss Hp slightly reduced. -Cape cutscene trigger will disappear unless a new one is activated. JOIN OUR DISC

  20. Developer post

    Update #31

    Added: -Keyboard and Gamepad rebinds. They are limited to the 4 core actions, Fire, Kick, Dash, and Next weapon. Use and movement ARE locked on both control schemes. On gamepad its very obvious why, as its a twin stick shooter. -Next weapon quick key (default Q on keyboard, and L