So the release of the early access version is getting close, I thought I take the time to lay out my plan for the duration for the early access.
First the early access version will only contain approximately 2/3rds of the story content, dungeons, and bosses. This was an intentional choice so I wont rush the late game content and allow me time to polish up the earlier segments before moving to the end.
My plan for the first week of early access is to polish up whats already present, while preparing the side content for the first 2/3rds of the game. This game will feature at least one or two optional dungeon per "turn" in the story, but optimally up to 3 optional areas per turn.
Once the initial polish is completed I will move on to optional features like visual customization, while I on a constant basis create new optional content.
When the first 2/3rds of the game is stable and close to finalized I will move to the endgame segment of the story and extra content. Early access should conclude with the release of the endings, while new game plus (planed to have drastic changes, like different weapons and enemies with more moves) will be added post full release similar to the previous two games.
I plan on having daily patches, with the exception of hot-fixes for serious bugs or issues, so far none of these have presented themselves but that usually changes when players get their hands on the game.
Thank you for reading and hope to see your feedback during early access and on our Discord server.
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