This week's update represents the single largest update to the game since release. A new race, the Elpin, have been added throughout the Cetus sectors and in the unknown sectors above Cetus territory. The Elpin are generally hostile. In addition, the game now contains full combat capabilities, mainly for use against the Elpin. By player request, free building is now possible in the game. The Cetus stations all contain several systems for trade and will sell schematics for level 1-3 ship systems, level 1-3 Cetus ships, and several station schematics. Mine, trade, build, and clear out the Cetus sectors.
Other items in this week's update:
- Fixed crashed when dismounting a shield that was showing an active damage effect.
- Star system backdrop changes to UN132 & UN111.
- Derelict removed from the planet of Kattar.
- Wrecked ship in the jumpoint of UN132 moved.
- AI is properly removed when a ship goes derelict.
- Keys 1-9 now set engine speed.
- Ship system information now shows shield's radiation protection level.
- Most of the shield effects in the game were resized to fit each station and ship.
- When buying a ship schematic, the trade station states you will need a Stardock and Shipyard.
- Fixed some issues where wild creatures were showing as normal ships.
- All ships you can build from schematics can be properly recycled.
- All UN systems have been redone with better derelicts and salvage.
- Hydrogen prices on most systems and schematics updated to better match the materials required to build them.
- Elpin in UN systems have higher shields to protect from the radiation levels.
- Level 1 turn enhancement is now readily available in the game so the Cetus mission now gets you a level 2.
- Major updates to all ship schematics and 2d images.
- Sterus' prototype ship, the Tenda, is a new model, images, and flight characteristics.
- Fixed issue where certain system mounts weren't allowing Artillery weapons to mount.
- Overall system brightness lowered, reducing glare from large planets.
