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Patch Notes v2.06

  • Fixed issue where models could block main menu laser pointer when close to player
  • Fixed sample palm tree missing trunk
  • Fixed placeable selection ring not showing in Outpost scene
  • Added tooltips on UI buttons
  • Added advanced import settings screen
  • Added option to use mesh colliders on import instead of bounding box collider
  • Fixed issue where laser pointer turned on briefly when releasing held object
  • Removed covered cargo crates sample object
  • Changed object pickup scheme to better detect when hovering over objects
  • Changed laser pointer model movement to allow Z rotation with wand while placing
  • Auto remove cameras on existing models on import
  • Made model importing run asynchronously to main thread
  • Check scene file for multiple references to same model and create clone instead of re-importing
  • Moved measure tools cancel button to menu button instead of grip to avoid erroneous cancellation on Index

Note with this update I have changed the way the wands detect if you are touchingsomething. Please let me know if you experience any problems at [email protected].

I am still working on the best way to manage material settings once the model has been loaded. I will have something in place in the next update. Thanks!