- Fixed issue where models could block main menu laser pointer when close to player
- Fixed sample palm tree missing trunk
- Fixed placeable selection ring not showing in Outpost scene
- Added tooltips on UI buttons
- Added advanced import settings screen
- Added option to use mesh colliders on import instead of bounding box collider
- Fixed issue where laser pointer turned on briefly when releasing held object
- Removed covered cargo crates sample object
- Changed object pickup scheme to better detect when hovering over objects
- Changed laser pointer model movement to allow Z rotation with wand while placing
- Auto remove cameras on existing models on import
- Made model importing run asynchronously to main thread
- Check scene file for multiple references to same model and create clone instead of re-importing
- Moved measure tools cancel button to menu button instead of grip to avoid erroneous cancellation on Index
Note with this update I have changed the way the wands detect if you are touchingsomething. Please let me know if you experience any problems at [email protected].
I am still working on the best way to manage material settings once the model has been loaded. I will have something in place in the next update. Thanks!