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Version 2.0 Update

Finally, it has arrived! After spending much longer than I anticipated reworking the original code to support the new SteamVR interaction system, I finally have any update for everyone to play with. As always, if you experience any problems please feel free to contact me at [email protected]. Cheers!

  • Added support for Valve Index
  • Upgraded Steam VR interaction system
  • Fixed model flying away when grabbed by laser pointer
  • Removed tractor locomotion type
  • Changed blink locomotion to SteamVR teleport
  • Remodelled army base scene
  • Removed flashlight
  • Removed screenshot control - use SteamVR screenshot control now
  • Removed demo scenes console from lobby (demo scenes no longer available)
  • Removed toggle floor visibility function
  • Added independent axis rotation for props
  • Added grip force sense setting for Valve Index wand grips
  • Reduced build size and performance
  • Updated model loader plugin
  • Added indicator for currently selected model (pointer laser to select, point to floor to deselect)
  • Added three new display environments
  • Allowed negative scaling to prevent models disappearing with zero scale
  • Improvements to how transparent materials are handled on import
  • Added wand hints (can be disabled in User menu)
  • Fixed issue with sending selected model to spawn point

NOTE: A game-breaking change was made to the layout loading system. Please refer to the readme.txt file located at \Documents\VR Model Viewer after installing the update if you have legacy (prior to V2) layout files that you wish to retain.

Known Issues:

- Button hint positioning is still WIP, can be disabled from the User Settings menu
- WMR throwing runtime errors in log, working on it. Seems to be related to SteamVR skeleton pose updates
- Joystick deadzone setting not saved to user prefs
- Right wand sometimes stays transparent after showing hint
- Skybox not saving with layout file properly if changed from default for orbiting platform scene

Next update will have some more scenes, async model loading, UI enhancements, scene portals, ability to access already loaded models during session, importing of images, list of loaded models in scene, and many more features!