
Patch notes for the week of 5/13/19 - 5/19/19
This week has brought a ton of great updates and fixes. Thank you to everyone who is helping us get to the edge cases that we have missed. It is greatly appreciated. I am constantly checking discord, the forums and my bug report board to see what needs to be fixed, and to also see what everyone wants to see in the game.
The biggest thing this week is the introduction of Initiate and Hero difficulty. Which you can learn more about here.
I have also included a fun little peek at what I have been working on at the end of this post.
Patch Notes
Patch Version Number - 0.7.8.15
New
- New Trainer - Trainer is now based on specific stats purchased in an area. Specific stat price will double when purchasing for that area. Effectively making the next area's trainer more cost effective.
- Addition of Easy mode and Hard mode to choose from when starting a game
- Added way to view player consumed cards
- Added ability to quickly pull up enemy deck if already beaten by clicking on their draw pile.
- Split out cards and potions in character info
UI
- Grammar and spelling updates
- Clarified Hero Resolve to say cleansable negative status effects
- Clarified Bloody Vengeance
- Clarified that Player gets poison from ooze attacks
- Fixed issue with collar and multi hit cards with high stats crashing game
- Fixed issue with Quick Strikes sometimes crashing game
- Fixed issue with Earth Golem removing strengthen
- Updated Recycle card select text
- Fixed display issue in compendium with enemy powers
- Continuation to fix grammar/spelling
- Updated Poison Orb and Burning Orb description to state card effects are doubled
- Bandit Leader power in compendium is now visible
- Updated Suffer damage to Lose x health
- Turned off new effect star for equipment
- Changed abandoned run to save and exit
- Made potion bag button bigger
- Grammar and spelling updates
- Reworded Frost Hammer
- Added some logic to change button text on camp reward screen to specify that you are taking nothing
- Removed Curse keyword from mummy cards
Bugs
- Fixed issue with divine strike and not having enough cards to play it
- Fixed an issue with opening character info and then being unable to select a hex
- Fixed an issue with killing enemy and lost with no attacks played
- Fixed an issue with Shirt of Clotting not working on dragons
- Fixed an issue with the discarding cards in cities and potions
- Potential fix for no player health/no enemy health bug
- Buffed Marchosias Ferocity
- Fixed issue with victors ring giving +2 energy +2 draw permanently
- Fixed an issue with Collar and Multislash breaking layout
- Fixed issue with Mindflay and 0 draw
- Update to Phantom Daggers and Cyclone Slash to mitigate crashes
- Fixed issue with Forewarned setting enemy deck to 0
- Fixed an issue with Shuffle potion if player has no discard or draw
- Changed Mindflay to check to see if player discard is 0
- Changed some code around for Shield of Conviction and Extra Life
- Added some extra checks for Tunic of the Chosen resetting.
- Fixed issue with Reaper's health
- Stone Golem Cleanses stun, but stun icon stays. It now is removed
- Fixed an issue where players could click through the background and hit a button on rewards and events
- Fixed an issue with On The House not working as intended
- Alchemize is now actually consumable
- Changed around code in Blue Ioun Stone to try to ensure energy does not go missing
- Changed around code in Victors Ring to try to ensure energy does not go missing
- Changed Strategist Hat functionality
- Fixed issue with Molten Missile not dealing damage
- Fixed issue with Stunning Hammer
- Fixed Ring of Regen having wrong amount of regen
- Fixed an issue with Divine Intervention duplicating cards
- Fixed an issue with Fortified Plate not removing bleed
- Fixed an issue with Provoke card not giving eavasion
- Fixed an issue with Guiding Light
- Fixed an issue with Energy shard giving +2 draw instead of +1
- Fixed an issue with Coflagaration
- Fixed an issue with Crucial Sacrifice destroying itself
- Discounts have been re applied to trainer
Balance
- Nerfed Fortify card
- Nerf of Divine Nectar
- Slight nerf to Battle Fury
- Restoration now gives regen for fight
- Buffed Lay the Odds
- Noble tunic rebalance to be higher rarity
- All burn has been buffed - Monster cards included
- Reinforce got nerfed
- Buffed Frenzy
Build your own character mode teaser
Now for a fun thing I have been working on.
I have been working on a build a character mode. Where you have a set amount of money to spend on various aspects of your character. Each aspect cost a specific amount of gold. You can roll for cards to add, potions to add and equipment to equip. As well as select a starting skill of choice as well as purchases stats, energy and health.
I am unsure if I am going to be able to get this out before my wife and I leave for vacation, but I will try.

