
Weekly Patch 3
Hello everyone. We are back from vacation, rested and ready to jump back into continuing to improve The Last Hex. We managed to get a bit done this week as we are ramping up for the future.
TL;DR
Biggest changes this week include a couple things
- Events now have a difficulty rating. Higher the rating the more likely it will be something deadly. Because of this change, event enemies no longer scale. If you decide to go into a 3 or 4 skull event in level 1, you may have a bad time. But if you leave, the event reshuffles back into the event order and you will see it again, so you will not miss out on the rewards for the run.
- Initiate, Adventurer and Hero difficulties now have different map lengths. With Initiate being the shortest and Hero being the longest.
- Lastly I made some visual changes for damage on player and enemy to know what the damage is coming from (poison, bleed, expose, ect ect)
Latest version 0.7.8.22
New
- Initiate, Adventurer and Hero now have different map lengths for ease of play
- In survival you can only move forward and not backtrack now
- Added status effects that player and enemy had to defeated screen
- Events now have a rating system.
- Event enemies do not level depending on where you face them because we now show difficulty. Every event crab will be the level 1 crab, every highwayman will be level 3, and every undead will be level 6.
- Also because of the addition of showing event rating, harder events will now shuffle back into event order so that they will be seen again. this only applies when leaving the event at the start.
- Added ability to see all unlocked cards even if unowned.
- Added Events to compendium
- Steam cloud has been enabled
- Added a new trigger point for fights, certain effects and cards will only trigger if a card is played. IE Expose,bolster will only work if the card actually hits now; This also extends to potions and items - Last breath poison only works if card hits. And this should fix multi play card issues triggering multiple times with multi proc items
- Added new text display when attacking/evading/being shocked. Saying what kind of damage was dealt and for how much.
Bugs
- Fixed an issue with opening compendium during survival character creation breaking run
- Fixed an issue with berserk ring giving -1 draw at the end of fight
- Fixed an issue with The Pact giving incorrect defense
- Fixed an issue with Blood Pact giving enemy bleed
- Fixed an issue with Called Shot giving -50% critical due to critical update
- Fixed issue with potions not being saved as owned - will need to obtain potions again to save correctly
- Fixed issue with Champion enemy Combat Frenzy card
- Fixed issue with Crack the shell and Sword breaker if enemy does not have cards
- Fixed issue with Banshee Shriek breaking if no cards to remove from player
- Fixed issue with Holy Rites event purification not costing money
- Fixed issue with Death Call not working in survival mode
- Fixed issue with Mercenary boon not lasting forever if bought that specific tier
- Fixed issue with Meditate giving permanent +2 draw
- Fixed issue with removing Light of the Chosen artifact
- Fixed issue with Crucial Strike causing issues when playing "generated" cards
- Fixed issue with Spirited boon not triggering when Hood of the Chosen was equipped
- Potential fix for lucky rabbits foot to play certain cards more than once
- Fixed issue with Sanctuary event breaking save files
- Fixed issue with sleep ending after 1 turn
UI
- Updated text of Double Down to be more specific
- Applying weakness now updates the values when seeing next enemy card
- Cards that the Banshee consumes are now visible in consume deck
- Updated equation for Tainted Blood
- Updated equation for Sentinel
- Grammar and spelling updates
- Removed Curse key word from Mummy attacks
- Iron Skin Potion now shows reinforce tooltip
- Added a vague formula to One for all
- Items that trigger once during a fight now disappear from status effect bar once triggered
Balance
- Initiate mode has been adjusted and made easier due to smaller map size
- Endless rain event is now repeatable
- Holy Rites event is now repeatable
- Champion enemy buffed
- Frost Adept is now consumed and gained a buff
- Critical is now capped to 50%
- Evasion is now capped to 75%
- Razor ring now deals 20 damage when attacked
- Elixir of Champions is now destroyed after use
