
Hello everyone, below is the full patch notes for this week. But some of the big changes to be aware of include.
Survival mode - A mode where you create your own character and see how far you can go with them. There are no events and there is a city after every mini boss.
Quick enemy turn toggle - A toggle in settings that will turn on/off enemy quick turns. If it is off, the card that the enemy will play will stay on screen until you hit continue. This will give players time to read the card thoroughly.
Burn buff Burn got a decent buff, it is now twice as powerful. We believe this to be a good spot for burn. Even before the update we have seen people stack 200+ burn a turn. Which can now be doubled to 400+ a turn. So it is possible.
The rest are bug fixes and some balance work.
Please read this section
The next 2 weeks
My wife and I are celebrating our anniversary and will be traveling out of the country. I most likely won't be able to make any large updates and I can't promise I will make any updates at all. I will still be active on the forums though.
Sorry for any inconvenience with this. I did my best to do more updates over the past 2 weeks to get everything ready for this absence. I wanted to get the new modes and difficulties in as well as fix as much as I could before I left.
Now onto the full patch notes
Version 0.7.8.20
New
- New mode - Survival
- Added a toggle in settings for quick enemy turns
UI
- Moved end turn button to below consume and draw pile
- Fixed missing names on character select screen
- Updated Collar description to mention that multi hit cards count as multiple cards
- Updated Phantom Daggers calculation display
- Updated Cyclone Slash calculation display
- Intent is now updated when enemy deck is manipulated
- Battle Ballad updates draw pile count
- Added consumed keyword to contagion
- Staggered damage indicator number when attacking
- Made defense indicator larger on player and enemy
- Clarified Ooze power
- Grammar and spelling updates
- Added a continue button once an enemy plays a card, to give players time to read
- Enemy card is now bigger when played
- Updated enemy consume deck to display cards as enemy cards and not player cards
Bugs
- Fixed an issue with Sword breaker and Crack the shell.
- Fixed an issue with wizard attempts displaying incorrectly in compendium
- Potential fix for losing permanent energy from energy items
- Fixed an issue with Survival mode not loading correctly
- Fixed an issue with Survival victory screen having some issues
- Fixed an issue with second wind not setting off paladin power
- Potential fix for crashing issue with items that play cards multiple times
- Possible fix to multi hit cards and equipment crashing some systems
- Fixed an issue with bolster not removing properly
- Fixed an issue with Claymore
- Fixed an issue with cleanse and Wyrm Glare
- Fixed an issue with cleanse and Phase Spider
- Fixed an issue with Terminal curse.
- Fixed an issue with Colar not playing last card twice
- Fixed an issue with god items not being removed when unequipped
- Fixed an issue with Crucial Sacrifice not triggering effects multiple times
Balance
- Alchemize only works on potions that are not destroyed
- Buffed burning blade
- Buffed burning book
- Buffed burning shard
- Burn buffed
- Quickstrike nerfed
- Bravado nerfed
- Nerfed Phantom daggers
- Nerfed Cyclone Slash
- Homefield Advantage destoys itself after 12 run aways.
Thank you everyone!
