Features
FPS improvements during heavy AI turns (luke) - multithreading of AI to have its ‘thinking’ interfere less with graphical updates. See 2x to 3x improvements in the more intensive AI scenarios (where AI has a lot of units and is doing things ;-) ).
General performance improvements (Luke)
Bugs
Creep wrongly charged sometimes (Patrick, Luke) -If a leader ordered a unit with it to creep on own the leader would still pay 2 Orders and continue to do so thereafter :-( (i.e. keep acting like creeping).
Montelimar - c14_5: Re-fixed artillery images to match designer updates to maps. (Allen)
