Lawless Lands,
Hey everyone!
So, we're just about 2 days away from release and I wanted to give another quick status update over what I got accomplished today.
For the most part, today was about polishing what's currently available. I did things like making sure the skeletons were immune to bleeding, and that the quests that are in game were bug free. I didn't notice from several playtests, but there were a few hidden issues that I got solved today and I can confidently say that it is now a fluid experience.
I added some new skills to the game today for both the player characters and even enemies. Things like lick wound for wolves, bone setting for skeletons, and a few tricks for the player to use to help in combat. I created a lot more sprites for the game today, too. Now, there's no longer just militia protecting Crossia. There's now actual watchmen and even watch captains.
I also added over 20 new items and equipment. A camouflage cloak, capes, a carrying coat, magic rings, a utility belt, prybars, and many more. It's really starting to take form and have a very real role playing feel to it.
The two currently available followers - Corban and Tarawyn - are pretty useful and can compliment a variety of builds. I won't give away exactly who or what they are, everyone can find that out for themselves on September 10th.
I plan to add bandits and highwaymen in the near future and also plague victims as the next enemy types to be implemented into the game.
I'd really like to add usable lore items into the game that will award experience to the main character when they are used. Sometime in the future. Things like personal diaries, journals, important documents, and the like. I think that these items will really bring the game to life and give it more depth. Being able to immerse players in the game's atmosphere is something I'm trying to focus on so it is a "full" experience.
Of course, there will also be achievements in the game that you can earn to show off on Steam. Right now, with their new systems in place, Steam is only allowing me to have up to 100 achievements but I think that's doable. Even if the game is going to be gigantic. Once I start selling enough copies and Steam "learns" about my product, hopefully, the cap will be removed and I'll be able to add a whole bunch for all the different quests and activities to partake in. My previous RPG games always had just around 100 achievements, but this one is supposed to be much larger.
There is still a very long way to go for LL, but it is already pretty solid, if I do say so myself. Overall, I think the game, so far, is a really good start, and a good foundation to build upon and make a really fun product.
I appreciate any and all help and support. Believe me, doing this alone is not easy. It means a lot when I get feedback and hear about you guys playing and enjoying my work. That's honestly the best.
Thanks for reading, everyone. I hope you're all as excited as I am for release!
-Corrosion :CStudios:
