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πŸš€ Update Version 1.1.0 πŸš€

Greetings, Space Corps Operatives!

1.1.0 Changelog

Highlighted Changes:

  • Farming and combat have been overhauled
  • Players can now reset all skill points at the cost of Data
  • Improved controller support when navigating the user interface
  • Map waypoints can now be seen by other players
  • Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings

Farming Changes:

  • Added a new Coral Colony plant that produces a new Synthetic Coral item
  • Energised Seeds and Nutritious Seeds no longer drop from plants
  • Plants now have a chance to drop Seedlings when harvested
  • Reordered plant-based research. Some plants can no longer be researched
  • Fertiliser research is now available at an earlier tier
  • The Plant Bay is now unlocked via the Botanical Modification research property
  • Players now obtain a lot more fertiliser from crafting (6 β†’ 24)
  • Gomble Grapes now heal the player more when consumed
  • Lush and Bountiful plants have been renamed Super and Ultra plants
  • New Super and Ultra plant icons have been added
  • Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
  • Super and Ultra plants can be harvested more times before they wilt
  • The plant health fertiliser can now be placed on plants yielding resources
  • The plant health fertiliser now heals over time (5Γ— normal regen rate) instead of +10
  • The plant yield fertiliser is no longer removed until harvested
  • Added plant placement effects
  • Added bioluminescence to Kepple plants to make them easier to spot

Combat Changes:

Raids

  • Raid wave compositions have been adjusted
  • Building health has been adjusted
  • Turret health and damage have been rebalanced
  • Stun tolerance has been increased for all creatures
  • The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare

General

  • Revamped the visual appearance of health bars
  • Improved overall fluidity of player actions in combat
  • Tooltips now hide in combat by default. This can be toggled in the game settings
  • Creature health has been rebalanced
  • Increased the damage and reduced the speed of heavy attacks for various creatures
  • Urchins now have a charge attack
  • Corapods now have a bite attack
  • Bull Crogs are now able to charge at players
  • Some creatures can now leap away from attacks
  • Increased the speed of some creature attacks
  • Overall creature damage has been reduced
  • Damage taken while not wearing armour has been reduced
  • Armour effectiveness in combat has been reduced
  • Weapon primary and secondary attack values have all been altered
  • Adjusted cooldowns of various secondary attacks
  • The Void Claw’s primary attack can now be continuously executed
  • The Void Claw now deals damage in an area of effect.
  • The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack
  • The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat

Other Changes:

  • The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time
  • Players can now see the host of a multiplayer game in the server browser
  • Added some lighting to Habitats and Display Cases
  • Additional exploration music has been added to the game
  • Digging up plants with ready-to-harvest resources now rewards experience
  • Increased Healing Rod radius by 50% and healing effect by 100%
  • Battery Banks can now be placed inside Shelters
  • Added missing resource interaction effects to various minerals, crystals and plants
  • Improved visual effects for various passively activated skills
  • Added an effect for the slow debuff
  • Electrical Wiring is now crafted with Resin instead of Tamber
  • Improved animations of Urchins calling for help during combat
  • Improved animations of the Corrupted calling for help during combat

Fixes:

  • Research requirements now correctly update in the Research screen
  • Fixed the Micro Refinery door getting stuck in an open / close loop
  • Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC
  • Fixed the keybinding settings not scrolling correctly when using a controller
  • Wind no longer hinders player movement while in Shelters and Habitats
  • Fixed some encoding issues with the Conquest mode introduction cinematic
  • Fixed an issue where the Score screen wouldn't show the cause of death
  • Fixed an issue where the Score screen wouldn’t show anything at all
  • Fixed a missing mission icon for the Fabricate Battery Space Corps mission
  • The zoomed-out Corvex spawner icon is now red instead of white
  • The damage overlay effect can no longer get stuck when exiting a game
  • Fixed some grid issues for mountain chasms
  • Fixed some combat voice lines
  • Fixed an infinite power transmission glitch
  • Fixed the extra-long Brachylon Worker interaction range
  • Lights and bush audio triggers should now be disabled when they are covered with a building or flooring
  • Fixed an issue with Kangah’s item consumption audio
  • Fixed an issue with Kangah’s raw food consumption audio
  • Fixed combat music occasionally not starting
  • Fixed the "In Combat" state getting stuck when the game was saved while in combat
  • Fixed the plant health fertiliser effect not being removed
  • Fixed plant yield fertilisers stopping plants from regrowing after gathering
  • Unique voice lines for resources that can be harvested but require a tool have been added
  • Fixed interacting with harvestable resources not correctly swapping tools
  • Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors
  • Character hazard animations no longer play while mining
  • Fixed the camera rotation sensitivity option not working using a controller
  • Disabled HDR as it is currently unsupported
  • Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives
  • Fixed player projectiles not correctly colliding with walls, fences, gates and doors
  • Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring

On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.

From all of us at Playcorp πŸ’™ and PLAION. πŸ’š

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