A new teleporter network has been added to the game. Players can no longer directly teleport to a Transporter from anywhere. Players must now interact with the Transporter to teleport. Players can now teleport between active Obelisks and Transporters.
The functionality of Forcefield Walls has been changed. Forcefield Walls now require power and the player can run through them.
Forcefield Doors have been removed due to being able to now run through Forcefield Walls.
Forcefield walls now regenerate health while powered.
Item stack size limits have been increased. The Basic Locker now stacks items to 100 and Storage Vault to roughly double their inventory limit.
Players can now rotate the camera with the middle mouse button.
Picking up items next to a deployed Portable Stove will now prioritize the items instead of the Stove.
Added a delay before respawning to show Quinn's death animation instead of instantly respawning.
Scanning a captured creature on the ground before it’s picked up now scans the creature correctly.
Corrupted weapons found in the world now have lower durability to prevent players from stockpiling them at their base.
The Airsynth was removed as the scan reward from the Destroyed Escape Pod and replaced by a Thermo Stick.
Players can no longer build structures on bridges.
Void Rifts that previously spawned next to story objectives that blocked progression will now be regenerated elsewhere.
Players are now able to run out of Void Rifts easily without being pulled into the center and instantly dying.
The Plasma Welder now repairs faster and has more durability.
Fixed a bug where the Brachylon Obelisk could not be activated after activating another Obelisk first.
Fixed a bug where you could not interact with buildings while holding a Plasma Welder.
Fixed a bug where Void Rifts would reset a lit Thermo Stick once the Void Rift was destroyed and dropped items.
Fixed a bug where items on the ground would block attacks from creatures, preventing them from taking damage.
User Interface:
Player Bases now have an icon to display where they are on the map.
Player Bases now have auto-generated biome-specific names.
Unscanned items will no longer be displayed as grey when they can be placed in a storage container.
Added the final cinematic to the game. This is played when the player chooses to leave the planet at the end of the campaign.
Reduced the starting delay for the cinematic after fully repairing the World Forge.
Large notifications and creature notifications are now ignored while in a cinematic.
The Oxygen Drain Rate displayed on Oxygen Equipment and the Player Interface screen has been updated to be easier to understand.
Updated various icons on the map, updating their art and increasing/decreasing their size.
Updated various icons in the inventory, including specific captured creatures icons, and player equipment such as the Power Pickaxe, Power Shovel, Net, and more.
Updated the icons on the Character Interface screen.
Improved the Objective requirement layout. The tick is now green, text no longer clips on the right side and the confusing “task” text was removed.
Added Koch Media / Deep Silver Credits to the game.
The main menu message pop ‘OK’ button (that displays after disconnecting, being kicked, server closed, invalid server name, etc.) is now centered.
Updated the latest translations, fixing grammatical errors and adding missing text.
When using a controller, the inventory now wraps from one side to the other.
Removed the Default button on the Extras Tab in the Options screen.
Players and buildings now display the distance to them when tracked on the map.
The Research ring (around the hud icon) now updates correctly based on the research speed setting.
NPC dialogue portraits are now displayed behind the inventory.
The save game deletion key on the saved game list is now displayed when using a controller.
Plants that have been fertilized now display (Evolving) instead of (Growing).
Fixed a bug where if a player died with a building inventory open, other players could no longer open it.
Fixed a bug when using a controller, closing a storage container would not actually close it.
Fixed a bug where hovering over the Scanner requirement in the Research Interface would display the Scanner as needing to be discovered.
Research and Crafting list items now resize their text based on the length/number of the words.
Fixed a bug when clicking ESC instantly after respawning would quit and delete the saved game.
Fixed a bug where the right mouse button could be held to move the map.
Fixed a bug where the data icons would disappear after placing structures.
Fixed a bug where clicking on the dehydrated dead Brachylon would display numbers instead of text with subtitles on.
Fixed a bug where the Captured Shock Sprite’s icon was greyed out when the player had the Shock Sprite Generator’s inventory open.
Fixed a bug where players rejoining a server would not display the doomsday countdown if it was active.
Fixed a bug where the Obelisks would not display the correct state on the map (Respawn available, Respawn Unavailable etc).
Fixed several issues where the terrain was displayed incorrectly on the map, leaving streaks instead of outlines of rocks.
Audio:
Added several new sounds into the game such as inserting fuel into buildings, swapping armor, missing Bloom Sprite attack audio, and more.
Adjusted various audio in the game that was playing incorrectly, either too loud or too quiet.
Fixed an issue where the low health music would stop when the player was on low health.
Fixed an issue when the ambient sound was not changing during dusk or night.
Visuals:
Static terrain details (such as grass) will now hide when buildings are placed in close proximity.
Updated various models in-game including the Net, Power Shovel, Power Pick, and Void Crystal.
Polished various effects in the game including creature attacks, creature hit effects, creature blood effects, and others.
Updated various environmental assets to fix graphical issues, holes in the ground, and floating terrain.
Fixed several instances where the player could get stuck between environment assets.
Fixed a bug where the Fireballs effect was ending early instead of fading out.
Fixed a bug where the Healing Rod would appear invisible on the ground.
Fixed a visual glitch where plants and foliage would jitter when running past them.
Technical:
Fixed several instances where the game could crash.
Fixed a bug where losing internet connection in a single-player game would kick the player back to the main menu.
Fixed various Steam achievements not unlocking correctly.
Known Issues:
Creating a new game may fail to load the world. Resuming old games works fine.
During long sessions, some powered buildings can passively drain power instead of when they are only in use.
Teleporting wipes the tracked directional arrows on the mini-map.
Inputs being performed are repeated when tabbing out of the game via click.
Octomians can be pushed to appear as though they are walking up the sides of the ship.
Lava deals no damage to Quinn after a save and load.
Doomsday timer/music never goes away after specific actions.