A lot of bug fixes, some game play changes, and some new additions.
Notes on Early Access Version .3
-turn events altered weights (space tear happens less)
-added press any key skip during warp away from planet.
-Blockades – Alters prices, can bust through coms mission, affects leaving the system if not busted.
-Added Missile lock on. Last target to go through reticle is locked onto. Missiles will seek this target.
-fix supplies not being set from rewards
-Fix crew rest error if out of time
-Fix hacking will restart if already succeeded. Bug introduced from allowing further exploration
-Lowered hacking time for FPS hack game
-Added mines in space. Currently only encountered in blockades.
-Added ship flying power distribution. Set and balance engines/hull/weapons power for flight
-Fix rewards randomness error
-Space fix enemies spawning too close
-Added some new simple events with choices during warp. *More to be added!
-Added limitations on maximum amount of supplies allowed to hold and still be able to purchase new supplies. You can still go above this limit from rewards. But cannot purchase more than the limit
-Afterburner Ui shows afterburner in use or charging
-Fix med kit not being used if health is already high.
-Fix not being allowed same keys set for ground and space in custom controls
-Fix randomizing of alien comm heads
-Other bug fixes!
*Due to a change in the control system your custom control settings will be reset to defaults!
Please note that the recent patches have been focused on bug fixing as a priority over new content.
My goal for now is to have 1 patch out a week with emergency patches in between if possible and needed.
For next week I plan on adding some more variety and events with choices.
I also have a bunch of new art in the works which will be ready in the coming few weeks. Certain new FPS mini game types are going to rely on the new art, such as rescuing abducted crew mates on the surface, and so those will be ready as the art comes in.
Ideally I did not want to have any temp artwork in the game, but I may have to put a few place holders in while waiting for the final art. If that bothers anyone, please let me know in the comments and I can try to avoid working on sections that would require temp art.
Thanks for playing!
