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Update #7

Hello everyone!
The update is aimed at increasing dynamics in combat and maintaining the balance of the game.
Balance

  • Balanced all enemies. Phew! Now the enemies will move more than just stand and think.
  • Reduced the time of roll in all melee weapons for 2 seconds, and ranged for 1 second.
  • Play more aggressive! Reduced cooldowns of time skills by 50%.
  • Increased healing after the death of enemies.
  • The radius of skill "Dome" has been reduced in 1.5 times.

Improvements

  • Fixed a bug where the item could be picked up before it reached the ground.
  • Fixed "hit zone" for spears.
  • Ability "Blink". During use, the hero does not take damage.
  • Fixed small bugs of enemies.

Thank you for playing «Dead In Time»! I hope you are enjoying the game.