
Hello everyone!
The update is aimed at increasing dynamics in combat and maintaining the balance of the game.
Balance
- Balanced all enemies. Phew! Now the enemies will move more than just stand and think.
- Reduced the time of roll in all melee weapons for 2 seconds, and ranged for 1 second.
- Play more aggressive! Reduced cooldowns of time skills by 50%.
- Increased healing after the death of enemies.
- The radius of skill "Dome" has been reduced in 1.5 times.
Improvements
- Fixed a bug where the item could be picked up before it reached the ground.
- Fixed "hit zone" for spears.
- Ability "Blink". During use, the hero does not take damage.
- Fixed small bugs of enemies.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.