+ All heals now obey a universal healing recovery cooldown
+ Added healing recovery cooldown visual feedback
+ Added triple Ancient Blood spawn to main area, accessible only by building pieces
+ Increased gravity
+ Inventory will no longer open when you are falling
+ Increased camera and player view distance
+ Major hit-detection adjustments
+ Added damage information to all spell descriptions
+ Ancient Blood can no longer be equipped
+ Beautified death screen
+ Added second secret map dungeon wall carving
+ Faster player sync. Players will now see other players' locations more accurately
+ Increased brutality of cursed cage spawn tableau
+ Fixed more floating objects and terrain crevasses
