
Hey everyone, we have a big update with a lot of changes to building! The ruins you build no longer despawn over time. Player buildings will take damage from magic, and also, you can heal them above their original health. Also, we added two craftable Shrines. These Shrines will spawn rare resources on a timer, and can also be healed and destroyed by players.
ALSO! We took the opportunity to introduce a new elemental magic school, Night Magic. Night Magic spells take Shadows to craft, and Shadows can only be gotten from a player-built Shrine.
Please note: as we refine this new system, the server is likely to be subject to wipes of all buildings. Please bear with us if this is necessary, and know that it is our goal to bring you a radically persistent building system where players can create their own structures on our single-shard map without regular wipes.
+ Added new spells Shadow & Nighttide
+ Adjusted desert Cursed Ones dungeon
+ Overhauled the spawn / hints screen to deliver need to knows better
+ Added Ancient Bile spawns
+ Added monolith farming pillar to main area
+ Added system of craftable and placeable Shrines which spawn rare resources, one for Bile and one for Shadow
+ Removed building piece despawn timer
+ Building pieces will now be persistent throughout server restarts
+ All building pieces now take damage, and can be healed
+ All building pieces are now more expensive
+ Adjusted visuals and balanced multiple spells, including Pestilence, Arc, and Meteor
