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Custom Levels are Back!

Today we pushed live on Steam a small batch of bug fixes and quality of life improvements that have been simmering on the beta branch. These include:

  • Custom level chapters now load correctly, even if you have tons of levels!
  • Elevator counts in custom levels are capped a the number that the game is able to track (127). Levels with more than this now only load the first 127 elevators, but they also don’t cause subsequently loaded levels to be broken.
  • Levels with certain Classic entities no longer fail to load.
  • You can now see the histogram for any level on the Friend and Global leaderboards!
  • The leaderboards now show the top 10 instead of the top 5!
  • The player marbles in the Friend and Global leaderboards now display correctly!

Thanks for your patience with these fixes!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21726295 · public branch

    Steam updated · First observed