3/4 of the people willing to download and play the game put about 2 hours into it, which is around the upper end of what I expected. 1/2 were willing to play it 10 hours and 1/4 were willing to play it 20 hours 0_0. To all of you, I hope and pray that your aim is perfect and that no one will ever be a threat to you. I am very grateful that you were willing to give my work a chance.
19530 people visited the page though, giving me a visit to download ratio of 1 in 65. I would be okay with it if the game were selling at $10, but its free (as in beer). Not only that, the total install size is less than 500MB.
Epic gives away a game (or two) every week. Games that were worked on by teams with budgets larger than all the money I've made in my life. I can never compete with that.
The independent developer portion of the video game industry is stifled by the very companies that purport to support it. With one hand they give a welcome and with the other operate the machines that suck all of the air out of the room.
If 10,000 people had downloaded the game I could then say, "At least there is a receptive audience", but I have less than 300! How can a donut shop exist when the pizza shop to the left is giving away free pizzas and the restaurant to the right gives away gourmet meals!?
