Update and Bug Fixes Feb/03 2019
Update:
- Basic Save/Load feature has been added.
- Crosshair has been added.
- You can purify sea water using a purifier.
- Ocean sound is adjusted when you are underwater.
Bug Fixes:
- crashing during level loading and exiting. -> Much more stable on most systems.
- ocean shader flickering issue after deserializing. -> Fixed.
- ledge offset is applied to every object in a correct way.
Known Issues:
- Too many fish entities being updated at the same time occasionally causes crashing on low-end systems when saving/loading the game. We are planning to create a small system that can handle this issue.
- When you have many platforms and walls attached to your ship, driving gets too difficult.
- When you shoot an arrow, it's destroyed too fast upon impact.
- Some animation objects not playing animation for the first few minutes.(Salmon not moving the first time).
- water purifier water(sea water and clean water) disappears. -> It only happens when you start the game the first time.
For this week's update, we have added a save/load feature.
With save/load system and resource management system in place, we can now focus on adding fun stuff(new complete maps, oceanic creatures AI, underwater exploration just to name a few).
So starting next week, you guys will be able to experience the game and see it develop at a rapid pace.
* We recommend uninstalling the game first before you download the new build. Steam only updates necessary changes as it sees fit, which sometimes causes some unexpected results.
* Turn off Nivida Overlay when starting the game. It seems to cause crashing on low-end systems.
< Higher than geforce 1050ti or its equivalents(RX 460) System Memory: 16GB >
"Graphics : Ultra "
"Ocean : High "
"Resolution : 1080p "
"Dynamic GI : On "
"Graphics: High or Medium"
"Ocean" :High"
"Resolution":720p
"Dynamic GI": On
"Graphics: Low or Medium"
"Ocean : High "
"Resolution : 720p "
"Dynamic GI" : On "