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Bug and Update report Jan/24/2019


Bug and Update reports

1. You can now tweak graphics settings. We will add more advanced controls shortly.

2. Weapon flikering issue in third person view has been fixed.

3. Crossbow would sometimes cause the player to walk slow. Fixed.

4. Crossbow skeleton animation would cause memory leak issues. Fixed.

5. Cannibals now show proper hit reaction when hit.

7. Unnoticed, You can do stealth kill.

8. UI icons(building and weapon) have been added.

Known Issues

1.When the game starts, occasionally it defaults back to window mode.
Restart the game to switch it back to fullscreen mode.

2. Jumping while throwing a hook occasionally causes the jumping action to stop.

3. When you die, you automatically respawn at your first spawn point.
Currently, ropes disappear when you respawn.
For now, we recommend you to go back to the main menu and start from
the beginning when you die until we fix the bug.

We have had crashing reports from people who bought the game for the past couple of days.

We have tested on our machines with different graphics configurations. And we did have a few crashing issues from certain graphics cards configuration. On our low-end machines(750ti and its radeon equivalents), the game would stutter and crash with the graphics setting set to Ultra.
After tweaking the graphics setting to be more performant(low, medium), we had few crashing issues from most of our machines. If you have a mid-range graphics card(1050ti or higher), the game will run just fine without compromising the visuals.

We are currently contacting Crytek to help us figure out the issue just in case.

If you are still experiencing crashing issues, try different graphics settings in the option menu and let us know how it works via Steam Hub or our mail, [email protected]
Also, attaching a log file(game.log in the game folder) will help us track down the issue more easily.

We are planning to test on more machines with various graphics cards in the coming weeks. And you will be able to contact us via our social channels soon. If you have questions or creative game ideas about the game, feel free to ask. :)

P.S. Since this is our first project, we've had a busy week. :)
Being a huge steam fan myself, I understand that the community's role is essential in pushing the game in the right direction.
Since BlueFear is rahter early in production, we'd really like to get fun ideas from people and merge them into the game. And of cousre, we'll try to fix the crashing issues as soon as possible.
We'll post our roadmap shortly. So stay tuned. Cheers:)