This update includes the followings:
Improvements
New achievements are added:
- Clean hands: Kill no one before using relics
- Survivalist: Never get exhausted before using relics
- Pacifist: familiar with all the major factions when using relics
- Treasure Collector: store 30 treasures in Storage
- The invisible hand: Don't get caught and sneak out 20+ times
- Maps are the basis of the exploration: Explore all the places
- Relic before the contract: Don't deliver, but own a relic
* The confirmation messages for Trading are added: now you can see the confirmation messages when you buy, sell or give an item.
Bugs Fixes
- A certain quest was failed even though target item was delivered correctly to its client.
- The game is not unable to play when a player character got exhausted in the warehouse unless the game client was restarted.
- More letters were sent than the number of treasures stored in the warehouse.
- A player character was able to sneak once even though lifting an item after the game client was restarted.
- The names of treasures were too dense to read
- The clue score was increased even though the relic was not tracked
- The tracking progress was not reflected, even though the tracked relic was changed.
- The quest was not failed when its goal was to lift the quest target item, even though the item disappeared.
- The game client crashed when the relic was used.
- Time was not stopped when many creatures chased through the passage along the player character.
- The quest was succeeded even though its target item was not included in the creature or the object's pouch and the player couldn't acquire it.
- The quest was progressed even though the quest item was given to other creature.
- Wish was made even though a player didn't when the player collected all the relics and close the screen.
- A player character couldn't move through a door when an explosion has occurred.
- An object couldn't be thrown, when the object was dropped several times by Frost spell or death.
- Main menu button disappeared during a quest for an unknown reason.
- The 1 * 1 event was placed in the 2 * 2 area.
- Action points were not consumed when a player character picked a pocket.
- A treasure didn't disappear when a player character didn't lift the treasure and got exhausted.
- The guiding fairy directed to the quest goal area, even though a player character left the quest target item in an area and move to the next area.