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FlyInside Flight Simulator 0.5.4.0 Patch Notes

  • Adds "Intro to Flight" scenario
  • Adds 737 startup checklist. Look for white spinning arrows on the ceiling to find the first switch. White spinning arrows mean you need to set the switch (per the checklist), a green circle means the switch is already in the correct position
  • Adds internal cockpit night-lighting to all aircraft
  • Adds VR keyboard which appears when you tap into a textbox in VR
  • Greatly improves simulator startup speed
  • Video recording now records to MP4, and you can include audio or menus
  • Positional yoke now supports all settings/features that rotational yoke does (under Settings -> VR)
  • Some performance improvements
  • Some improvements to stutter during scenery loading
  • Fixes memory leak which occurs after opening moving map
  • Fixes CPU usage bug which occurred after opening and closing moving map
  • Fixes crashes caused by corrupt texture files
  • Fixes B55 Fuel Flow gauge
  • Adds SDK APIs to parse XML from strings, create strings from XML
  • Adds newer less obnoxious waypoint model
  • Adds wind sound, several sound fixes
  • Fixes several issues with loading stutter
  • Improves speed of terrain loading. Not done yet, but it's harder to outpace the terrain loader when flying fast
  • Fixed several aircraft systems bugs
  • Sim no longer hangs when audio devices are unplugged
  • Helicopters are now properly affected by wind/gusts
  • Several fixes to Steam installation process
  • Adds option so you can choose whether yoke is "hold to grab" or "tap to grab"
  • Adds UDP socket capabilities to scripting.
  • Yoke/collective are now grabbed via "tap on" / "tap off". Click the trigger once to grab it, then click the trigger again to let go. No need to hold it down constently.
  • You can now grab yoke using "grip" buttons on Vive/Touch controllers, which grabs from palm/fist rather than finger-tip
  • Adds setting to disable VR rudder control when grabbing yoke/collective
  • Adds setting to leave yoke where it is when you let go of it with VR controller
  • Adds sensitivity sliders for VR yoke/collective. I find that the helicopters are super flyable using only VR controllers if you turn down sensitivity a little
  • Tooltips/hands now appear at night, but not blindingly bright
  • Ground friction is now proportional to "weight on ground". You can get light on your skids in a helicopter and you won't be stuck in place
  • Propeller and mixture levers now function as multi-grab
  • Piston engine sounds now turn off when engine turns off
  • Fixes turn-coordinator ball bug
  • Improves 717 interaction
  • Adds heading to location dialog
  • Adds units/descriptions to helicopter flight dynamics tables