- Fixed bug: Items being produced on Chutes might stop moving and get stuck, if being produced by a mine set to ‘auto-manage recipes’ and an item source was removed and mine output was previously full
- Fixed bug: Moving, and then deleting an Agent Trigger would create instability at previous location
- When item is missing physical texture, it now shows an 'alert' sprite instead of a random one
- Fixed bug: Rotational Power was transmissable through omnipipes and conveyor belts. Behavior updated so that it transfers directly to building or rail in front of it, but can not be carried through pipes or belts.
- Fixed bug: Some building & block alerts were blocking cursor input
- 'Incompatible Path Outlet'now calculated for all item / path combinations, and will not be shown if a valid path outlet does exist on the building
- Water Shrine recipe changed from 2 Water Mana -> 1 Water to 1 Water Mana -> 4 Water
- Fixed bug: Alternate Cursor icons were flickering
- Fixed bug: “Hold Until Empty / Full” flags not loading on map reload, or being copied / pasted
- News and updates
- Factory Town
- .153 Patch Notes
Source: Steam Community (opens in a new tab)
