Good morning, peoples –
We just updated the game to version 224, here's a few things that changed:
"LET'S GO!" ANNOUNCEMENT
We felt that something was missing at the start of the session, once you finish with the mulligan stage and the first round is about to begin. At that moment, the prompt said "LET'S GO!", but it was too small to create any emotional connection.

Now you will see a neon announcement pop in (similar to "LAST ROUND!", if you remember that one), with the small tune played – marking the beginning of the session in earnest.
"RANSOM!" NOTIFICATION
There's a couple of cards in the current deck, where the opponent cancels one of your projects – or removes all the resources from your project – unless you pay a ransom of 1 score point. It's a special mechanic which, in our opinion, warranted special treatment:

A custom notification, and a corresponding sound effect, now play if you're the target of a ransom mechanics (with the next update, we'll tone down the visual a little).
MORE DATA INCLUDED IN RESULTS SCREEN
We know that you guys love data (and we do, too!), and the end-of-session screen with the results now has much more of that –

We've introduced several sections, and display such things as how much time each player spent, how many projects were cancelled, how much ransom was extorted, and so on. If you still miss some data points, please shout.

PLAYER PROFILE UPDATED
We're getting ready to allow you to view the profiles of other players, and as a part of the prep work, we've updated the player panel in the main menu:

We also aim to allow yo to view the list of past sessions. The button is locked for the moment, but will become functional with time.
[CO dev team]
