
Build 0435-CL2759
Main branch
New
- Manual bolting for M24, SRS series of rifles. Click again to cycle the action after firing. Makes it easier to confirm hits when aiming down scopes.
- Make blood impacts bigger, and add some new blood FX. Killing headshots have a distincts effect.
- Add option for turning blood effects off.
- Add a Server Option for NVGs: On, No Thermals, No NVGs.
Edits & Tweaks
- Rewrite how NPCs aim with weapons, so that animation has less impact on their aim. Make their aiming movement less jittery. Make them more accurate at higher difficulties. This was already pushed in smaller increments to public test branch, just noting it in the changelog.
- Suppression affects NPC accuracy. Near misses apply suppression effect that last a few seconds (stacking).
- Allow equipping two LAWs
- Increase C4 count from 2 to 3
- Updated muzzle FX for SMGs (they were using old fx), pistols
- Port player reloading, magazine checks to use gameplay ability system - this is an invisible change for players, noting it here if you see any new issues with reloading!
Fixes
- Occasional crash when NPCs die while using a door.
- Using 2-handed GPS while leaning resulted in wrong camera alignment
- If using the Toggle lean option, and lean was canceled for any reason, you'd have to press the key twice to lean again.
- NPCs trying to fire too soon while reloading is still in progress
- NPCs waiting too long before starting to reload
- GPS sometimes being stuck in your hand if you start reloading or other actions too quickly while using GPS
- HUD being recreated every time you switch 1p/3p view mode - likely unnoticeable but wasn't the most optimal
- Also some small optimizations to impact FX handling + replace some of the surface impact FX that were lingering around too long
- Remove rain effect from the main menu... the soldier in loadout editor was getting wet.
Known Issues:
- 'Empty' utility in loadout selection. Not a bug, part of the economy/shop work for Combat Ops. Ignore for now.