Build 0426-CL2119
Public Testing branch
Changes since the last testing branch update.
Almost there for the next Main release!
New
- Ops: available on Port Lobos. All maps supported now!
Edits & Tweaks
- ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held
- XM250 now has reload audio
- Adjust thermal vision to be less noisy
- Ops: show operation name in intro text
- Ops: make jammers more frequent in world, only 4 are required to complete the objective (it's still an optional side objective)
- Ops: create a match preset
- Increased drown time from 30s to 60s. Glug glug!
Fixes
- Thermal vision was very bright by default
- GPS objective tab not blinking when objectives updated
- Interaction outline is visible again (was conflicting with thermals)
- Redo suppression effect, no longer affects NVG brightness
- Money in solo screen was not updating until next restart (money is still cosmetic at this stage). Also track lifetime gain/spend in stats.
- Game Master UI was visible in spectator right after death
- Molotov bottle no longer made out of plastic (it was bouncing after impact)
- Don't try to spawn molotov FX on server, was causing errors in logs
- Fix a whole bunch of warnings bloating logs
- Cycling grenades during ADS could cause FOV issues, likely cause of many scope bugs
- NPCs appearing without a gun in their hand sometimes due to a networking bug
Known Issues
- Some transparent effects and GPS show in full color on top of thermal vision