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Public Testing update 0426-CL2119

Build 0426-CL2119

Public Testing branch

Changes since the last testing branch update.
Almost there for the next Main release!

New

  • Ops: available on Port Lobos. All maps supported now!

Edits & Tweaks

  • ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held
  • XM250 now has reload audio
  • Adjust thermal vision to be less noisy
  • Ops: show operation name in intro text
  • Ops: make jammers more frequent in world, only 4 are required to complete the objective (it's still an optional side objective)
  • Ops: create a match preset
  • Increased drown time from 30s to 60s. Glug glug!

Fixes

  • Thermal vision was very bright by default
  • GPS objective tab not blinking when objectives updated
  • Interaction outline is visible again (was conflicting with thermals)
  • Redo suppression effect, no longer affects NVG brightness
  • Money in solo screen was not updating until next restart (money is still cosmetic at this stage). Also track lifetime gain/spend in stats.
  • Game Master UI was visible in spectator right after death
  • Molotov bottle no longer made out of plastic (it was bouncing after impact)
  • Don't try to spawn molotov FX on server, was causing errors in logs
  • Fix a whole bunch of warnings bloating logs
  • Cycling grenades during ADS could cause FOV issues, likely cause of many scope bugs
  • NPCs appearing without a gun in their hand sometimes due to a networking bug

Known Issues

  • Some transparent effects and GPS show in full color on top of thermal vision