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2018/08/06 -Seeking Dawn Update Log

Bug fixes:

Fixed a bug where the player could get stuck after having the crafting table destroyed by another player;
Fixed a bug where the language flag displayed was different than the current language;
Fixed an issue where the Ceratos would be invisible at a certain distance;
Fixed a bug where the Farora would generate two gates in multiplayer;
Fixed a bug where the backpack would not open during the tutorial if the settings menu was opened and quit without applying new values in the main menu;
Fixed a bug where the arc line for blink movement or construction would cause several unwanted behaviors;
Fixed an issue where the blink mode was be hindered, and changed several ground settings;
Fixed a bug where the deployable shield would not block bullets;
Fixed a bug where the Commander Holquist would teleport to weird locations;
Fixed several locations where colliders hindered player movement;
Fixed several footsteps settings issues;
Fixed several network issues;
Fixed several other errors;

Improvements and changes:
Optimized rendering and particle effects;
Optimized environments;
Added shaking to the drop pod sequence;
Changed several player voices;
Changed the multiplayer saving system so remote players will no longer save quest progress;
Will skip tutorial in the single player game if the new player slot has been used to directly play in a multiplayer game;
Optimized turret synchronization;
Optimized multiplayer IK;
Changed the thirst and hunger notification time interval;
Changed the "you've left the playable area" notification;
Added an option to disable the "you've left the playable area" notification;
Added an option to disable the helmet;
Bound the Oculus Y button to the blink movement so that players can chose between using the Y button and the joystick;
Improved the weapons angle on the Vive;
Added an explanation in the quest interface when a quest is waiting for another one to proceed;
Balanced Trogleuth and weapons stats;
Updated the localization;