The Quickening!
- Overall changes to make the game a bit quicker & more bullethell-like!
- On average:
- Enemy health reduced by ~0.5x
- Enemy firerate delay decreased by ~0.75x
- Enemy movespeed increased by ~1.3x
- Decreased boss health by ~0.8x
- Player base speed increased (10 -> 12)
- Player move ramp-up speed increased
- Increased bomb base damage (7 -> 15)
- Topaz speed increase changed (0.75 -> 0.25)
- Enemy amount per room increased by 1
- Normal enemy rarity decreased (more normals)
Other changes
New & Fixes
- New effects:
- Water splash effect when something falls into a hole
- Ship deck - wind & mist effect
- A small card use effect to indicate a correct use & remove
- Fixed the vignette effect for low-health
- Freed NPC's now teleport away
- New boost timers above the player to indicate time for timed boosts (for now just the cards)
- First time talk triggers for NPC's for story related information (text coming in later)
- Buffer enemy can now be found on both ship 2 & 3
- Reloading now automatically switches your weapon to the gun
- You can now slash flying bombs away, just like bullets can
- Redid all of the new hole colliders to make them a bit smaller
- Purple health now fills last
- Fixed sideways door bottom collider
- Armour hit no longer removes speed & damage from the player (oops...)
- Falling into a hole immediately after respawning from a hole fall will no longer leave you at scale 0
- HUB bot left part changed
- Demo overlay now correctly showing
- Tutorial popup button fixed
- Fixed HUB layering issue
