- New enemies:
- Summoning ghost (ship 3) -> spawns flying books. Fires bullets in all directions, with more bullets when he reached maximum spawns
- Flying book (summoned by summoning ghost) -> flies over everything, dealing touch damage. Low HP
- Magic book (ship 2 & 3) -> same as flying book, but also launches 4 homing bullets
- Iron book (ship 3) -> same as flying book, but more HP and fire normal bullets
- Item rarities
- Items now fall under a rarity (common/uncommon/rare/epic/legendary)
- Shown in the chest openings & inventory as a text & colour
- Buy/sell prices are based on these rarities
- Spawn rate is uneffected
- NPC sprites updated to coloured yeti's
- Affects shop/quest/upgrader npc's
- Locked npc's for yeti's now done with a special skin instead
- New enemy behaviour for flying enemies
- New particle effects:
- Teleporting
- Gamling table small & big rewards
- Telepad turning to active
- Fireflies around lanterns
- Fire effect on player/enemy (more coming soon)
- Changes
- Less roaches on the 2nd layer (3 -> 2)
- Normal ghost enemy (ship 3) can now find hiding spots
- Refactored some stuff:
- Pathfinding collisions, walls & utility functions
- Bomb enemy
- Enemy behaviour tree
- Touch enemies
- Enemy lists
