*** NEW SHIPS! V0.1 ***
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***NEW***
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- Ship 2 and 3 are now accessible on the non-demo version
- Ship 2 has the voodoo theme
- Ship 3 has the ghost theme
- Both have special enemy variations & blackbeard variations
- Increased HP and special attacks
- (check full list below)
- New enemy variations:
- Voodoo:
- Swabby; shoots homing bullets
- Midget; shoots a cockroach bullet
- Drunken; bullet spread & more bullets
- Blackbeard; spawns voodoo type enemies
- Ghost:
- Swabby; shoots spectral homing bullets
- Midget; shoots firetrail bullets
- Blackbeard; spawns 2 blackbeards instead of 1, spawns ghost type enemies
- New small room type; the storage room. Filled to the brim with crates and barrels!
- New voodoo enemy spawners; can be present (50% voodoo theme, 100% ghost theme) in a wave room
- Spawn enemies based on a timer until you finished the room
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***CHANGE / FIX***
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- The shop on the first ship is now free to enter
- Blackbeard beard reworked. Now an active item that spawns a bunch of bombs
- New pathfinding algorithm
- Complete rework of the pathfinding systems
- Better in performance and gives us a lot more options
- Cover finding for the swabbie type enemies now use the pathfinding as well
- Enemies now find the nearest walkable point when no valid node was found
- Fixed all sceneobjects by moving them up half a unit
- Fixed some cover points for larger than 1x1 objects
- The non-demo build no longer triggers the demo information overlay & gameover screen
- Cleaned and refactored a lot of code
- Fixed help text layer
- Fixed loca for achievements banner
- Fixed loca for gameover screen
- Version number & demo info on the main menu screen
- NPC unlocks now bound to ship number
- Added final ship 3+ win screen
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- News and updates
- Leviathan's Sword
- New ships are here!
Source: Steam Community (opens in a new tab)
