Greetings! We’re back with another update: New hazards, smoother difficulty curve, improved visuals, and optimized performance!
- Updated engine version to Unreal 4.20.1
- Added the third world, with new hazards.
- Initial difficulty has been ramped further, and now escalates up to the maximum difficulty by the sixth cycle instead of the third.
- Grabbing five rings without taking damage now increases your score multiplier up to x5.
- Slightly lowered the difficulty of World 1.
- Controller roll can now be used to strafe when using trackpad movement.
- Eliminated a persistent hitch that escalated on long plays.
- Increased render bounds of back energy wall to eliminate flickering.
- Huge polish pass on materials, lighting, VFX and environments.
- Improvements to UI aesthetic.
- Optimizations to all materials and VFX.
- GPU/CPU optimizations across the board.
- Turned off motion blur globally.
Cheers!
