We're back with another update - the second wave of the polish pass!
- Did a polish pass on ring locations across all worlds.
- Scaled up scoreboard UI elements.
- Polished and scaled up pre-game UI elements.
- Optimized and polished fanfare and background firework VFX.
- Fanfare VFX/SFX added to portal crossing.
- Did an aesthetics and balance polish pass on W3.
- W4 difficulty has been lowered.
- W5 has had a balance and aesthetics pass.
- Polished Porthole hazard mesh.
- Polished heart restore sequence.
- Haptic feedback and SFX on many events now increase with multiplier.
- Additional VFX and UI elements now change as player multiplier increases.
- Suggestion arrows appear on starting line and portal walls after 30 seconds.
- Darkened the border of all UI text, greatly increasing visibility.
- Controller roll deadzone for strafing default increased to .05 from .03.
- Added a pre-game tip for Snap-Turning on the back wall.
- Menu “CHEATS” menu name changed to “CUSTOM.”
- Added a music visualization bar to the pregame title.
- Foreground rings radius increased.
Cheers!
Rob
