To the Apex Hunters,
The 17th of each month shall henceforth be known as State of the Apex day. Except in situations where the 17th is inconvenient, or perhaps when the date lands on state/federal holidays, or the post is simply forgotten...
But today we remember, and look to the future.
The first month was filled with much scrambling, refactoring of code, and marveling that certain features and mechanics worked at all. Yes, it's true what they say: "No code withstands the first public scrutiny."
Despite the very real struggle, we pushed live such features as Locational Damage for those ever-so-satisfying headshots, the Lobby Browser to help bring players together, and an Always Run toggle which was suggested by some early Field Agents who moonlight as MMORPG aficionados. (Thanks to Dorkasauras @ twitch.tv/dorkasauras and his crew for the feedback and support!)
So what do the upcoming weeks and beyond hold? Let's take a look at the handy-dandy, deliberately vague Percentage to Completion list!
Percentage to Completion list for August 17th:
- Additional resupply locations around Cascade - 70% complete
- New weapon (Revolver) - 60% complete
- Spawner Pools/Randomization for Survive waves - 50% complete
- New mission type (Asset Retrieval) - 40% complete
- Intro/Outro, win conditions - 35% complete
- Death cam (orbiting camera to spectate living teammates) - 20% complete
- Sound mechanic (Dinos react to sound) - 20% complete
- New dinosaur (Pterodactyl) - 10% complete
- Throwable Items - 10% complete
Please be advised that the Percentage to Completion is not necessarily a guarantee of the order in which future updates will arrive, or whether they will even arrive at all. Upcoming content is subject to change without warning. As is the case with Early Access, the best laid plans may not come to fruition.
Long-term considerations haven't seen much progress while we’ve been crushing bugs:
- Improvements to the Player Character motor (No more bounding up sheer cliffs to touch the sky's rim) - Exploring options, nothing concrete
- Improvements to AI pathfinding - Exploring options, nothing concrete
- Full offline LAN support - Will still require Steam in offline mode, using non-Steam lobby functionality
- Story mode - Focused single-player experience. Learn more about the CPRC, and what happened at the Iridium hot lab. This is a long ways off, much closer to the full game release.
- ERROR: ANOMALY - Time assertion invalid [Purging buffer . . . (68 65 20 69 73 20 77 61 74 63 68 69 6e 67) . . . Done!]
Leave a comment on this post with your thoughts on the State of the Apex, or make your way over to the dedicated SotA discussion thread to open up a dialogue. This is a team effort, and we're thankful for your feedback and support. We hope you enjoy your time with Apex Hunters as much as we enjoy putting it together.
Good hunting, Field Agents.
Team CPRC
