Hi everyone! Mark here with another update, this time aimed at fixing up a few of the more annoying issues in Dominus—some of which, embarrassingly, have been with us since we launched into Early Access!
AI Still Misbehaving in Close Combat
The first and more important fix we've implemented is to the AI in Close Combat, as the AI Titans were STILL misbehaving even after the last update.
We finally identified that there were several issues working together. Independently, each issue did not do anything all that terrible and went largely unnoticed; however, when they occurred simultaneously, the results could be rather annoying, and see the AI Titans seemingly cheat their way out of Close Combat.
The good news is that these issues have now been tracked down and rectified. You should no longer see the AI Titans escaping your clutches by walking out of Close Combat (although they can still choose to flee with a March order, as can your Titans, as this is actually something we would encourage where necessary—say, when your poor Warlord has been cornered by a Banelord!).
Sliding Titans
The next fix is one that has annoyed many of you for far too long—Titans sliding across the terrain instead of animating properly with a walk or a run.
This particularly issue has taken me a long, looong time to track down, but I am very happy to say that I finally spotted where the error was occurring.
For what it's worth, the cause was a stupid, STUPID logic error on my part. I have appropriately berated myself—A LOT—for my apparent idiocy. When I realised what I'd done and where the error was...suffice to say, I was "a tad chagrinned" and called myself many, many bad things. All of which were well deserved. But I'm ecstatic now that the problem is finally resolved. ːsteamhappyː
Cinematic Camera
We've also fixed an issue that was impacting certain Cinematic Camera positions. This too turned out to be a very silly mistake on my part (a rookie syntax error) that should have been picked up AAAAGES ago. More berating of self has since occurred, but again it's good to know it is fixed.
While fixing this issue, we also took the time to add a requested camera position, which is a "pilot's point of view" perspective.
We know the Cinematic Camera still needs more attention to get to where it should be, but this will likely need to wait now until after our final Major Update, as we need to focus on completing the single-player campaign and the final iterations of the Reaver and Warhound Titans.
Thank you
We hope you enjoy Dominus that little bit more with these fixes, and we of course hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve.
Glenn and I are always extremely grateful to our player community for your patience and your continuing support for us and Adeptus Titanicus: Dominus through this Early Access journey. We remain greatly appreciative of the feedback you share with us, via your Steam reviews and Discussions forum posts, as well as for your enthusiasm for what Glenn and I are trying to achieve with Dominus.
Thank you.
