
Hi everyone, Alec here.
This is the biggest part of the development is complete! The game play is 100% finished and no more creative decisions need to be made and I’m finally happy with how the bosses play. Making a game that feels fun takes a lot of work and getting to the point where, at minimum, everything is playable is a big achievement!
What's next?
- Balancing - Beta testing, feedback and making sure the game is fun.
- Bug fixing - More beta testing and tidying up loose ends. Checking for exploits and ensuring Steam works.
- Sound - All music is DONE. The bosses just need sound now which is a fairly sizeable job but not too bad in grand scheme of things.
- UI - Menus and boring stuff. Saving and loading. Accessibility
- Polish - Particles, smooth animations, cut scenes and cool stuff. Fun!
- Other - Who knows what might happen? It's just good to account for unknowable factors. And marketing.
With this in mind we're looking at a 2022 release date for sure and possibly Autumn. Who really know at this point? I wish I was better at time perception but it's just so hard to quantify this stuff.
Stay tuned, things will be kicking off in the coming weeks.