Improvements
- [Dandy Valley] Added fog and vegetation to all outdoors scenes in Dandy Valley.
- [Saint Sophia] Improved the chupacabra AI (they're now slightly faster, and they can see further).
- [Saint Sophia] Improved performance of the cutscene where Lux first sees the trolls.
- [Saint Sophia and Dandy Valley] Improved the rendering of vegetation on macOS (it’s now the same as the Windows version).
- [Rosa Park] Improved scene lighting.
- [Rosa Park] Improved rendering of the dinosaurs to make their skin more realistic.
- [Rosa Park] Improved vegetation, but colliders need to be added to the trees as Lux can currently run through them. This will be fixed in a future build.
- Fire now burns Lux if she walks into it (e.g. the campfires in Saint Sophia)
- Reinstated "got hit" animations on Lux.
- Increased the probability of Lux crying out in pain when hit.
Bug fixes
- Fixed a critical bug where Lux couldn't move if the player was using a gamepad and pressing run before the scene finished loading.
- [Saint Sophia] Fixed a potentially game-breaking bug in story progression if you walked through the chupacabra camp to meet Teshi (instead of walking past the centaurs).
- [Dandy Valley] Fixed a bug with the haunted doll in Dandy Valley - it wouldn't spawn after Lux meets Agent Brannan.
Other Stuff
- Select Unlock Goodies from the in-game menu and enter FOGGYDAY to unlock up to 12 more items for Lux. :)
- Please let me know if you experience any new performance issues after loading this build, especially in Dandy Valley, Rosa Park or Saint Sophia.
